With Hellblade, a small team within Ninja Theory will attempt to tell a psychosis-infused tale about a Celtic warrior named Senua who is struggling to cope after a traumatic Viking invasion. It’s still presented as a third-person action game (for PlayStation 4 and PC), but that’s the idea.
Anyway, the group sought guidance from Paul Fletcher, a psychiatrist and professor of health and neuroscience at the University of Cambridge, who says, “True understanding of mental health is not simply about books, lectures or verbal descriptions but from deeper engagement on all levels. Working with Ninja Theory has shown me the potential that gaming has for sharing in a character’s experiences and engendering empathy in ways that go well beyond those offered by simple academic descriptions. Maybe this approach will contribute powerful new ways of challenging stigma.”
Hellblade’s name has done its best to drive me away until now, even as a fan of Enslaved, but I’m liking some of this imagery. Nice shriveled, charred arm you’ve got there, Senua.
During the weekend, the Hellblade community was asked by the game’s developers to send a number of questions their way. Apparently, the team got a lot of questions, and posted the answers to 20 of them on the official Hellblade website earlier today.
Pulling information out of answers, we have compiled a short list below of all the essential facts that Hellblade fans should know. Check them out:
Hellblade will not feature QTEs.
- It will hopefully have a photomode.
- There will be one usable weapon in the game — a sword.
- There won’t be combo lists, but there will be special attacks.
- There will be no companion AI.
- Senua will have a variety of animations.
- The game will be “purely skill based.”
- The DualShock 4’s light bar and touchpad do not yet have unique uses.
- Unknown if Hellblade will run at 30fps or 60fps.
- PC version to probably supports mods.
We can hope that this game will be in PC as well.